This is a campaign world with a venerable history, and I've started a blog as a testament to it.
It began in the autumn days of 1996 with a campaign started with friends on a school outing. The ideas have transformed quite a bit since then but I must say that I'm impressed with how sound the fundamental concept was, that it should allow me to continue it all of these years later. It will be developed slowly, since unfortunately as an industrious Northerner I have many other projects as well. But it will not be abandoned!
The first campaign was based on the times I had as a youth visiting the American REALMSMUD. This was like unto a MMORPG, but in those days no such thing existed in GUI format as it is the case today (well, that's not wholly true, but I'll leave it there for now). In any case, MUDs were pure text but they were fertile ground for ideas. That one served as the jumpoff point for later inspirations.
The campaign really came into its own in 1997 when it started to really develop its own voice and setting apart from its influences. Unfortunately, it was terminated in 1999 after I lost contact finally with all of the original members. Then it was resurrected in the hot summer days of 2006 and it has limped along ever since.
In later posts, we shall get fully into just what it is and why I chose to continue it. I will, for now, just say that it was loosely based on the rules of the TSR game AD&D 2E. But it got beyond that in many ways because the rules are not conducive to playing on the fly. And like Gygax said, the DM decides anyway - dice are just for the sound!
More to come voelker!