Classes in Arkon
The basic class system was based on the D&D model, with a few changes.
There are envisaged what I call superclasses: That is, the major domain which the class is in. The examples of these are: Arms, Stealth, Essence, Channeling, Psion, and so on, as well as Toil or Trade for common professions as opposed to the adventurers.
Then there are the major classes. These are as follows:
Fighter
Mage
Thief
Cleric
Monk
Changeling
Bard
Monks and Changelings are generally exclusive classes. It should be noted that the Changelings were one of the Early Races, but mostly exterminated. However, the esoteric tradition allows one to make use of their methods for a temporary period. This is closely guarded and that is why it cannot coexist with other classes. Monks are exclusive for similar reasons.
Also there are other classes less commonly subscribed to, as well as subclasses. For instance, other classes might be Geomancer or Necromancer, but these aren't as common. They may be included in supplements. As for subclasses, for example, Fighters will sometimes be able to move into specializations like Knight or Paladin or Sportfighter.
In Saen, the locations of the guilds are various:
(TBC)
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