Further Arkon Notes
--These are presented out of any given
order as they have been gleaned from several books where notes were
recorded as remembered.--
###Green Portable Notebook###
-War in which Verial and Derus take
part
-Derus 'final' confrontation with
Verial at Manor (former goes away for a while)
-Side switching of Verial, assasination
of Vellman and the loss of the Central Kingdom
-Verial later changes his loyalties
again and gets put on trial
-Later mission in Eastern Lands (this
was an odd mission, perhaps only a treasure-hunt during the Exile
portion of the campaign)
###Red Notebook###
-Arkon is RPG world created in 1996.
It came from an adaptation of the telnet based game REALMSMUD. By
the time of the Spring '97 campaign it was much evolved from that. I
have said elsewhere that it also has inputs from Palladium, Square
and D and D, while not being wholly of any of those. The time has
now come to update it. Considerable thought has now been put into
this.
There follows a to-do list:
-World Map
-Major character list
-Local area of Verial Campaign and
others
-Timelines
-Factions and Antagonists
-Define Political entities
-Work out religious structure
-Human and demihuman and humanoid
homelands
[These have been approached by now to
some extent -- ed.]
General notes:
-Magic can be legally practiced in
JAdus and Saen both, however, it is regulated by guilds. Mages Guild
is most common but there are others. These rules tend to be strictly
enforced.
-Guild membership is required for
freelance adventurers in most lawful lands. In Jadus, it is
absolutely necessary. Because of the legalistic system that has
developed there, it has flowed outwards and is compelled, but there
are some hinterlands where it is hard to enforce, for example, the
taiga. In more feudal and decentralized Saen, it is less enforced.
In Jadus, it is possible to join more than one guild, but not more
than 3. However, some guilds will not allowed concurrent memberships
- Monks and Changelings.
-Jadus: There was once a state here
known as the Great Northern Empire. It was ruled by a strange and
secretive group of families with a secretive religious order
underpinning the whole thing. However, the various heirs eventually
came to feuding and the Empire collapsed. In its wake lawlessness
and chaos ensued. This gave rise to the Heroic and Romantic Age of
Aceries and other wandering heroes who tried their hands at building
states in the wake. This was also a period of increased resurgence
in nonhuman populations and intrusion of other forces on the lands of
men and their close allies. But by the days of the Saen campaigns,
Jadus has come under the rule of several absolute monarchies with
strong legalistic structures.
-Saen: Always a more barbaric land
than either the Empires of the South or the Northern Realms, this
land has been feudal since the long-ago collapse of the Empire of
Tescelin. There are Three Realms here, and various major families
rule the politics of the days with the help of many smaller noble and
gentry families. The Kriegsburg setting is a good case - it is a
city formerly of lesser importance, but which was made into a major
city by the decline of Koralden to the southwest. The Barony that
rules it is nominally a vassal to the Anteras Cult lands and the
Mayron family that claims descent from the Immortal Lord Anteras.
But they are weakening and the Barony's star is rising - at the
beginning of VC. In the Northern Realm, the House of Drakensburg
under the influence of the Reformist Cults has claimed royalty and
their kingdom is on the march. By the beginning of the VC there is a
war brewing over the House of Vaison's Central Realm, while the House
of Leneir hopes to expand the reach of the Southern Realm there for
the Universal Cult. In the Southern Realm, the old faith and the
monarchy are still strongly believed in, while in the Central Realm
it is more of a toss-up, and in the Northern Realm it is largely
under the sway of newer breakaways. These last are accused of being
under the influence of dark powers by the UC.
-Religions of Jadus: There are six
major gods that are most popular, War, Healing, Justice, Fire,
Disease and Vengeance, but there are others who are venerated. The
GNE still confers some interesting monotheistic esoteric cults.
-Timeline: The Age of Aceries precedes
the Verial Campaign by a bit of time. On the other hand, the
campaigns after Verial don't take place as long after. Vampyro
campaign is in immediate aftermath of the wars, while the Jedon
Campaign is not long after that.
-The Wizard Question: The wizards in
this sense are Immortals who are not Deified and live closer to the
world's spheres and directly intervene more often than the Gods, who
live farther away and are less directly involved. This is sort of a
hierarchy of spirits and realms approach. This is inspired, perhaps,
by the ancient cultures who would venerate heroes as intermediate
between gods and men. There are instances, too, of this in Arkon,
viz. the Cult of Anteras.
-Heym: The town where the Kyningas of
GNE were buried, it became during the Aceries Campaign a town where
heroes would meet and live and conspire. Today it is a local center
of administration.
-Climate notes: Jadus varies from
continental and oceanic to hemiboreal and taiga. Saen is farther
south and its climate is mostly temperate , with some continental in
upland regions and an area of subtropical forest at the southern end,
where the Greywood is.
-There are homelands for the major
racial groups, by which I mean macroraces (human, demihuman,
humanoid) - this question hasn't really been approached yet. Though
Oram is the land where the Elves originated and remain strong.
Verial:
-War in which Verial and Derus fight,
this is the war for the Central Realm.
-Verial at refuge base, escapes from
Derus and co, who burns it. There was valuable info he was
gathering, but was forced to leave.
-Verial turns coat and assassinates
Vellman at a decisive battle.
-Later mission from airship in eastern
lands.
-Derus and alliance with dark elves -
this is Verial's first sign that Derus is planning something
different than he had thought ( i.e. not as tied to Arxam's agenda as
thought)
-At the Manor Hall, Derus is 'defeated'
and disappears for some time.
-Derus returns from his absence as the
masked 'Clan Leader'
-Count Sevyle meets Verial in Kriesburg
and they instantly come to hostility. This continues to build as it
is discovered that there is old enmity there.
-There is a minor kingdom called
Danyria which Sevyle ascends to power in, and he at this point makes
clear his allegiance to the Darklords - which Derus did not do,
despite his alliance with the Syndicate, and then later his
connection with Sevyle and the dark elves.
-Dark Elves of House Kaeerus are the
third party in this triple alliance. They want to regain some of
their lands and begin an empire of their own once more.
-Arkadi and Sevyle also have alliance.
Arkadi is strange Zheridian nobleman who has ties to the dark powers
in Saen. It seems that the Zheridians may actually, secretly, have
compromised some of the BS type crew. Sevyle is DarkLords allied,
Derus seems to, in the future vision, become a living Triadic ideal
despite his repudiation of them ...
-Verial and co at one point get dropped
in the middle of tribal lands by one of Sevyle's spells (a modified
whirlwind without the sapping power, just transporting).
Characters:
-Derus: The enigmatic, and likely,
half-mad world wanderer and prince of duelists. He is presumably
immortal due to the GodsBlood experiments. He was originally from an
ancient and fallen civilization, and is likely between 5-10ky old if
not older. He seems to be the only survivor of a group of Runic
Knights, also, although this order was formed later when he was
already an ancient. Since he knows now that he cannot die, he has a
long term plan to transcend the world, believing that the ancient
civilization he now knows he was born into did the very same thing.
His doings form a major part of the Arkonian Mythos, and it seems to
be his destiny to be a bloody future tyrant, though it is not known
if that vision seen by Verial actually would come to pass or was
merely a possibility. But there is a chance that, if it is true, it
would only be so that he would be able to transcend - pursuing the
farthest strands as a means to go into the farther realms.
After Verial:
-The DarkLords are located off world.
These are Kieron, Vylus, and Exeten. In the Jedon Campaign, it is my
intention that he will discover their plot and try to confront them.
This will require him to find out about the Spelljammers, which were
hinted at in the Verial and Vampyro campaigns.
-There grows to be unreconcilable
tensions between the Dark Triad, and Derus and co - this will impact
the Quadrarchy.
-Jedon wants to play major factions off
one another once he gains some power.
-Jedon finds some immunities to dark
powers that make it possible for him to confront some of the
darklords.
-Arxam and Jedon have a showdown and
the former is finally killed, but he returns later as a very powerful
planar being bent on revenge.
-The question of the ApocLords v
DarkLords I have just begun to answer.
###Other###
-Zheridians and the Apocalypse Lords
are closer to CE, Abyssal or PrimalChaos type powers, while the
Northern Cults and the Darklords are more NE, GrayWaste or Malevolent
type powers, and the Triadic Cult is closest to the LE, Nine Hells or
Tyrant Kings type of rule. This is just an idea for how they could
relate. Then the goals might be different, the first wanting a
wholescale remaking of the world in the image of darkness and
cruelty, sinking it into the pit, while the DarkLords have a more
dully cruel and sinister vision of the enslavement of mankind and
subject to torments while living as arbitrary rulers, and the Triadic
types want to set up an absolute earthly tyranny owing allegiance to
older and harsher gods. But this is just a framework.
-Air travel is known. Airships are
around, but rare. Space travel exists but is highly secret. It was
once researched in the vicinity of Kriegsburg, and that is in fact
how the city first started to grow, but it was covered up. The
Underground Installation that Verial finds relatively early on is
parrt of this.
-Verial also discovers but does not
explore the cave where the darkness of the gap is coming from. He
goes far enough to switch off the artifact but there is much more of
this land to explore.
-Verial spent around 5 years in
Kriegsburg. It was in this time he pacified the hills, resolved
troubles in the vicinity, and became a lieutenant of the Baron. But
his investigations of the BS factions lead to troubles, and his
corruption investigation that implicates the Baron leads to his
imprisonment and leaving the city for a long while.
-Verial's last adventures are a
question of interest. He gets put on capital trial at one point, and
seems to have been provisionally released afterwards to track down
the major Triadic Temple in the Southern Realm.
-Disappearance of the Leneir heir in
the mountains after the Vellman battle.
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